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Coaching

Unless you are running routes to the sidelines, a 7 yard rec uses as much clock as a 7 yard run. I was happy with the calls. Under a minute is definitely sideline routes unless you have more timeouts. I thought we had plenty of time to move down the field without passing every down. It worked well, why not run it when they are thinking pass? In the end, it didn't come down to one play really. We got burned down field by some serious WR's. We scored enough points to win most games but today. Maybe we can blow out the final three teams and go into the offseason on a high note.

True, on a completed decent play they use the same amount of time. On a bad play though, a dropped pass uses minimal clock, but a bad run keeps the clock running.
 
The play calling wasn't any different from all the rest of the games, they just happen to execute more of them as they were designed. Although I don't think the design is anything spectacular. I think they have an atrocious short yardage package.
Anyone notice that SDSU never had a defender farther than 6 yards from the line of scrimmage through most of the first half. It was easy to see from the stands...isn't there some kind of TD producing plays in this spread offense that can take advantage of that? I guess not because we never did get behind it.

What I'm looking for are plays that are well executed and they had about 4 or 5 this game, which is twice as many as they have had in any other game. Still 10 plays short of what they should be producing for each game.
 
WyomingAg said:
Unless you are running routes to the sidelines, a 7 yard rec uses as much clock as a 7 yard run. I was happy with the calls. Under a minute is definitely sideline routes unless you have more timeouts. I thought we had plenty of time to move down the field without passing every down. It worked well, why not run it when they are thinking pass? In the end, it didn't come down to one play really. We got burned down field by some serious WR's. We scored enough points to win most games but today. Maybe we can blow out the final three teams and go into the offseason on a high note.

True, on a completed decent play they use the same amount of time. On a bad play though, a dropped pass uses minimal clock, but a bad run keeps the clock running.

true dat!
 
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